![]() ![]() In the Amiga versions of the BT1 and all subsequent Amiga versions-BT2 & 3-the Bard Songs were all done with different instruments-if the Bard carried a harp-the songs played with a harp-if he carried a "horn" (trumpet) the Bard song's played with the sound of Trumpets, if he carried a drum, they played through a drum, a guitar was a guitar, etc. A couple of years ago I grabbed an Apple IIGS emulator and ran BT1 and I noted that the sound, while superior to the speaker beep, of course, was done with a single instrument, the harpsichord. ) Originally, I played the Bard's Tale on a Tandy 1000 (before I started buying Amigas circa 1986/7).and the original audio was the infamous "whistling speaker beep"-my nickname for horrible sound from the DOS machines of the period. Odd how we remember things from ~30 years ago. * Silent areas prevent combat use of bard songs. * Anti-magic dispels light spells, but does not dispel effects from items (so using Ali's Carpet give you levitation that persists in anti-magic zones). For example, MIBL is much less useful in 2 and 3 than in the classic games, as the BT1 version is used for all 3 games. * Spells use the same versions for all 3 games. * DISP and OLAY restore full HP to the target. * Hunters can score critical hits with ranged weapons, and Rogue trap disarming has been streamlined. * In Bard's Tale 3, stats above 18 provide a much bigger benefit than in classic versions. * In Bard's Tale 2, you need to do a lengthy quest, involving actually finding clues in the dungeons, in order to get the Dreamspell plus, you need to be an Archmage to learn it (unlike in the classic games where the requirement was level 7 Sorcerer spells). ![]() (This is the change I found to be the most disappointing.) * You can't leave monsters at the Adventurer's Guild, and you can't leave the Guild with a party of just monsters. Here are some of the ones I've encountered: ![]() ![]() The music is definitely inferior to the Tandy color computer version music on the original I played. You of course can still type in the 4 letter code to choose your spell.Įdit: This game is remade on the apple II version and has updated its music. Now when you cast a spell it brings up a menu of all your spells. You used to have to use the manual and type in a 4 letter code for the spell you wished to cast. Those include like descriptions of the classes when you hover over a class during character creation, indicators how a new piece of equipment will change your stats, etc. There are a couple of changes that cannot be undone. It looks like they made the game so you can check how much vanilla you want and how much streamlined you want. It is not important for the city but it will become very important in the dungeons. I might restart the game as I might uncheck the box for the map. I just don't have the time I had to sit and play. The only option I allowed myself is the ability to save anywhere. Victorchopin: Hmm this release is a bit more "streamlined" compared to its 80s counterparts right? A bit modded for our modern likings or all completely vanilla? Hello, ![]()
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